Friday, October 4, 2013
Why SKT T1 Will Win Worlds. No, Why Royal Will Win Worlds. A Point/Counterpoint by Robert Fulkerson and Benjamin Worley
Tonight is the night. The moment fans of the League of Legends the world over have been waiting for. We will find out who is the best team in League of Legends, and who gets to raise that kickass looking Summoner's Cup high. As part of the celebration of the Finals tonight, we asked two of our contributors to take their "Who will win?" debates away from the water cooler and into the blog.
Wednesday, October 2, 2013
How to Glow!
Hey all - Stephanie here again with my follow-up blog post regarding Virtual Choir and how to Glow! If you missed that first post and would like to play catch-up, you can read it here.
I'm going to try and make this post short and sweet so you can jump right in this posts sums my experience with the honor choir in an easy 9 step process. Curious about how online choir project are made? Want to make one of your own? This may help.
Anyway, moving right along....
Step 1: Go to World of Color Honor Choir's website, make an account and verify it.
Step 2: Click "Learn Glow", download your vocal part and print it out! How else are you going to be able to mark it up with notes?
Seriously guys, MARK IT UP. Circle your dynamics and problem areas. Add S's and K's and T's where needed to remind yourself of your diction while singing. This is a very smooth and melodic song, so you're also going to want to sing "tall" or "vertically" rather than "side to side" or "horizontally". Add slashes where you know you're going to need to remind yourself to cut off. Do whatever you've gotta do.
Step 3: Listen to "Glow" as a whole, and then practice your individual part. Practice with the conductors track, and practice with the guide tracks! (These tracks are available for download on mobile devices, so if you know your part you can practice on the go!) Also, practice clapping when the "clap!" command shows up in the conductor video. This will be used to help sync up the videos when they edit them all together.
Step 4: Put together a recording setup! Things you'll need:
Black background to the left, mouse for computer on the bench for easy clicking, webcam on a tripod, my giant computer monster from under my desk, an extension cord for the speakers, and my computer monitor on a chair because the power cord didn't reach any farther. Also, I have my music taped to my tripod so when I needed to reference it I didn't have to move or look too far away.
Record yourself 2-3 times all the way through. I can almost guarantee (if you have practiced your part) that one of these takes will be the one you submit.
YAAAAAY, everyone is a winner!
Anyway, some last-minute notes:
If you liked this post and want more, please comment and let us know!
If you want to connect to Stephanie, follow her on twitter @GirlWithABowtie
Also be sure to follow @AceofGeeks for all updates Ace of Geeks related!
I'm going to try and make this post short and sweet so you can jump right in this posts sums my experience with the honor choir in an easy 9 step process. Curious about how online choir project are made? Want to make one of your own? This may help.
Anyway, moving right along....
Step 1: Go to World of Color Honor Choir's website, make an account and verify it.
Step 2: Click "Learn Glow", download your vocal part and print it out! How else are you going to be able to mark it up with notes?
Seriously guys, MARK IT UP. Circle your dynamics and problem areas. Add S's and K's and T's where needed to remind yourself of your diction while singing. This is a very smooth and melodic song, so you're also going to want to sing "tall" or "vertically" rather than "side to side" or "horizontally". Add slashes where you know you're going to need to remind yourself to cut off. Do whatever you've gotta do.
Step 3: Listen to "Glow" as a whole, and then practice your individual part. Practice with the conductors track, and practice with the guide tracks! (These tracks are available for download on mobile devices, so if you know your part you can practice on the go!) Also, practice clapping when the "clap!" command shows up in the conductor video. This will be used to help sync up the videos when they edit them all together.
Step 4: Put together a recording setup! Things you'll need:
- Computer with internetz
- Webcam
- Microphone
- Headphones
- Solid black or navy background
- Adequate lighting
- Bright shirt
- QUIET
Your setup could be super simple - you could be sitting at a computer with a giant black sheet taped to the ceiling behind you. Or if you're really lucky you have a dark wall in your house you can plop down in front of and just record there.
The other super important thing you need to be sure of is a quiet environment. No dogs barking, no wind or rain, no parents or housemates yelling at each other (or you) - just quiet. I had to wait until my family was out of the house and then I left my dogs in the backyard for a bit while recording. It can be a pain, but it can be done!
Step 5: Take a short break. Have some tea and honey to help soothe your throat. Avoid milk products, as your body with begin producing phlegm once ingested.
mmmmmm......tea
Step 6: Now it's time to record yourself! Make sure you keep eye contact with Eric conducting/the camera. Also, remember to clap three times at the beginning of the video so that the video editors know when to start syncing up. Remember to wear a bright shirt that contrasts the background (no logos) and no hats! Everyone wants to see your smiling face (:
More importantly, when you begin recording DO NOT STOP, even if you mess up. Every time you make a mistake, keep singing through it. When you go back and listen to yourself, listen all the way through! You'll probably hear a few minor mistakes, but the vast majority of the song will be awesome and you'll feel a lot better! Go back and work on the few things needing some clean-up and try again.
More importantly, when you begin recording DO NOT STOP, even if you mess up. Every time you make a mistake, keep singing through it. When you go back and listen to yourself, listen all the way through! You'll probably hear a few minor mistakes, but the vast majority of the song will be awesome and you'll feel a lot better! Go back and work on the few things needing some clean-up and try again.
Record yourself 2-3 times all the way through. I can almost guarantee (if you have practiced your part) that one of these takes will be the one you submit.
Step 7: If you have some time, walk away from the computer. Forget about singing for a few hours at least, if not a whole day. Once you've spent some time away from your video, you'll be a little less critical of yourself and you'll truly be able to appreciate what you've accomplished! It's like when writing an essay in high school; you always want to finish it a few days ahead of time so you can edit it with fresh eyes.
Step 8: Once you've reviewed your videos, submit the one you like best - if none of them are up to par, you can always record more.
Step 9: Go give yourself a treat, because you're done! Print out your complimentary certificate and pat yourself on the back! Then go out and eat some ice cream because now you don't have to worry about phlegm anymore! Yaaaaay!
Step 9: Go give yourself a treat, because you're done! Print out your complimentary certificate and pat yourself on the back! Then go out and eat some ice cream because now you don't have to worry about phlegm anymore! Yaaaaay!
And now, breaking news on the Glow front lines:
YAAAAAY, everyone is a winner!
Anyway, some last-minute notes:
- DO NOT WAIT UNTIL THE LAST MINUTE TO RECORD AND SUBMIT YOUR VIDEO. From my experience with Virtual Choir, the servers will go down for a bit on Saturday, and then definitely again on Sunday.
- If you're having any difficulty (whether it be technical, or you just need help with a measure or two in the music), check out the forums! You're going to meet a lot of awesome people who want to help.
- Enjoy what you're doing! Smile at the camera and sing it!
- Be sure to check out the FAQ on their website for any other questions you might have.
That's it from me for now, and happy singing!!!
If you liked this post and want more, please comment and let us know!
If you want to connect to Stephanie, follow her on twitter @GirlWithABowtie
Also be sure to follow @AceofGeeks for all updates Ace of Geeks related!
Ian McKellen to play Sherlock Holmes
As a longtime Sherlock Holmes fan, I've loved the last couple of years. A huge amount of new material celebrating The Great Detective has come out, and most of it has been fantastic. The best part has been seeing the new and interesting actors who come out to play Sherlock every time, and now we can add one more incredible name to the list: Ian McKellan.
Helen and Troy's Epic Road Quest: It's (Sub)urban Fantasy
One of the great new genres to really explode onto our shelves in the last decade is Urban Fantasy - a style of story, usually taking place in the big, dark city, where modern settings mix with fantastical elements like magic, orcs and goblins. Usually, in these stories, the protagonist and a few others are the only ones aware of this other, supernatural, world, and the rest of us go about our lives blissfully ignorant. Magic is something special, known only to a select few.
A. Lee Martinez's excellent new book, Helen and Troy's Epic Road Quest, could be defined as urban fantasy, if you squint and turn your head a little. It's got the same sort of feel - modern setting with a touch of magic - but a much different take on the whole thing. Instead of bringing elements of high fantasy to our world, this book brings elements of our world to high fantasy. The book takes place as if the world of books like The Lord of the Rings were our past. Technology and civilization developed in a similar way, giving us cars and television, and the marauding Orcs and beautiful Elves of the past became accountants and hamburger franchise managers.
The main crux of the story concerns Helen, the first female in a generation of her family to have come down with the full Minotaur curse. Unlike her mother, who just has the ears, she's covered in fur, and has two foot horns and hoofs. Being a high school girl, her life is not exactly perfect, and we open on her working her last day at the local hamburger joint. Don't worry, the irony isn't lost on her. When her boss tried to sacrifice her to a dead god, she and the impossibly perfect Troy are sent on an Official Quest.
From there, the book takes the two across a smorgasboard of middle america - truck stops, national parks, even an honest-to-god Mystery Spot, all with their own fantasy twist. And to Helen and Troy, and the biker gang of over the hill Orcs chasing them, all of this seems perfectly normal. That's what sets this book apart and makes it such a joy to read. It's a story of heroism, and magic, where everything is perfectly normal and expected. It's not Urban Fantasy, it's Suburban Fantasy, far away from the dark city streets and out in the light. This is a comedy, of that there can be no doubt, but buried underneath all the jokes is a real story of love, loss, and that moment as a teenager when everything feels right in the world.
While the book is definitely not a YA novel, I could still see wise parents handing their young girls Helen as a roll model over Katniss and Bella. I certainly would. Her story of coming to terms with who she is while not letting anyone control her life is absolutely worthy of being shown to little girls everywhere.
A. Lee Martinez's excellent new book, Helen and Troy's Epic Road Quest, could be defined as urban fantasy, if you squint and turn your head a little. It's got the same sort of feel - modern setting with a touch of magic - but a much different take on the whole thing. Instead of bringing elements of high fantasy to our world, this book brings elements of our world to high fantasy. The book takes place as if the world of books like The Lord of the Rings were our past. Technology and civilization developed in a similar way, giving us cars and television, and the marauding Orcs and beautiful Elves of the past became accountants and hamburger franchise managers.
The main crux of the story concerns Helen, the first female in a generation of her family to have come down with the full Minotaur curse. Unlike her mother, who just has the ears, she's covered in fur, and has two foot horns and hoofs. Being a high school girl, her life is not exactly perfect, and we open on her working her last day at the local hamburger joint. Don't worry, the irony isn't lost on her. When her boss tried to sacrifice her to a dead god, she and the impossibly perfect Troy are sent on an Official Quest.
From there, the book takes the two across a smorgasboard of middle america - truck stops, national parks, even an honest-to-god Mystery Spot, all with their own fantasy twist. And to Helen and Troy, and the biker gang of over the hill Orcs chasing them, all of this seems perfectly normal. That's what sets this book apart and makes it such a joy to read. It's a story of heroism, and magic, where everything is perfectly normal and expected. It's not Urban Fantasy, it's Suburban Fantasy, far away from the dark city streets and out in the light. This is a comedy, of that there can be no doubt, but buried underneath all the jokes is a real story of love, loss, and that moment as a teenager when everything feels right in the world.
While the book is definitely not a YA novel, I could still see wise parents handing their young girls Helen as a roll model over Katniss and Bella. I certainly would. Her story of coming to terms with who she is while not letting anyone control her life is absolutely worthy of being shown to little girls everywhere.
Tuesday, October 1, 2013
Valve files trademark to Half Life 3
In a week where Valve announced a new living-room PC, an entirely new OS, and a new way to control PC games, it seems odd that we'd have any more MAJOR NEWS from them. But there is one piece of the puzzle everyone's been waiting for.
This morning, an eagle-eyed person at neogaf.com noticed that Valve had filed a trademark - in Europe - for Half Life 3. You can view that trademark here:
What does this mean? Possibly nothing - Valve could just be protecting their rights to the name. According to the fine folks on Reddit, the trademark has no time limit, so this could mean Half Life 3 is coming soon. Or it could be coming in 2999. Fingers crossed.
Bastion: I'd like to say I'd never forget him. What he's done. What he's doing. I surely would.
I'd
like to say I'll never forget him, or what he's doin'. What he's
done. I surely would.
Can I talk about
Bastion for
a bit? It's been on my mind lately. Partly because Transistor
is coming out in the near future, partly because it's got one of
those soundtracks
that's stayed on my iPod long after I've uninstalled the game, and
partly because of a thing somebody said, but I'll get to that at the
end.
A lot of people
have talked about the things that make Bastion a beautiful and
polished game with a strong cult following – the hand-painted
art style, the narration, the music. (The beat-em-up gameplay is
absent from that list – Bastion is admittedly much more about
the window dressing.) What I want to talk about is the favorite
moment I had personally while playing it, which was toward the end of
the game and was something that caught me completely off guard. This
means SPOILERS AHOY;
if you haven't played Bastion, I'm going to be spoiling my favorite
part of the game for you, so if you'd prefer to perhaps have this
fantastic experience someday instead of just reading about it, you
should stop reading now.
So me and the Kid
land in the Tazal Terminals. Just when we thought we were done
making the Bastion whole, our old friend Zulf decided his true
loyalties were with his people, the Ura. He sold us out to them,
helped them wreck the Bastion, and fled here, the Ura homeland, and
he's got the shard that we need to fix everything. I'm getting a
little tired of the repetitive gameplay. The Kid is getting a little
tired of killing everything that moves. But here we are, pressing
on, doing this one last thing, because the guy we pulled out of the
ruins of the Calamity decided he wanted to undo everything we've been
working for. Gods dammit, Zulf. You better hope we don't catch up
with you.
The Ura put up a
good fight. They hit hard and move fast. And the whole Ura nation
put together is no match for us. We've been through too much at this
point to be stopped by anything as small as an army making its last
stand. Block, strike, shoot, it's just reflex, and all the enemies
blur together like so many blades of grass beneath the blades of a
riding mower. The death cries are a little disconcerting, though;
nothing else we've been killing screams in terror like that when it
takes the long fall down. The Tazal Terminals seem to stretch on
forever, and we just want to grab that shard and get back to the
Bastion, the only little piece of home we have left in this shattered
world.
There was never
any doubt that when we found Zulf there wouldn't be much of a fight.
But when we find him, his own people have already done the job for
us. Seems they blame him for leading the Kid to their doorstep and
slaughtering them wholesale; they turned on him and left him for
dead. Zulf, you poor dumb bastard. Now, we've been inside Zulf's
dreams, and we have some inkling of what he's been through in his
life. It's been nothing but one long struggle to find someplace he
fits, and every time he thinks he's found it, it all goes to shit.
When he made the decision to ditch us for the Ura, he'd just found
out that our people were the ones who caused all this mess and ruined
his life; reckon he was feeling pretty betrayed himself, did
something rash, and it's not like I've never done anything in such a
situation that I've come to regret. So when the game gives me the
option to have the Kid try to rescue Zulf or leave him be, I don't
even see it as a choice. C'mon, you idiot, I'm done here, we're
going home, and you don't get a vote. Try not to bleed out on the
way.
Picking Zulf up
causes the Kid to set down his weapon. And as the Kid trudges toward
the exit, the Ura show up and start shooting at him. Okay, I think,
no problem. Plenty of healing potions in reserve, and there's some
cover, so the name of the game here is going to be keeping that cover
between us and them as much as possible, and if we do that right
we'll get to the exit before we run out of potions. For a while
that's how it goes. I'm optimizing the Kid's path to minimize
exposure to enemy fire, conserving the healing potions by using them
at the last possible moment, this should be cake. But now there's
less cover, we're running low on potions, and the exit is noplace in
sight. Doesn't seem right.
The soundtrack has
changed from fast-paced synth music to a somber
acoustic song. I've never heard Zulf's voice before, but I
recognize it instantly. “Lie on my back / Clouds are making
way for me / I'm coming home, sweet home,” he sings, voice
tinged with something between wistfulness and bitter irony. I don't
know if he means coming here to rejoin his people before they turned
on him, or going back to the Bastion with us, or if this is him dying
and heading into the bright light. Shit, that was the last potion,
and there's nothing left to hide behind now.
At this point, the
part of my brain that's playing the game is pissed off at whoever
designed this part of the level, because this seems like bullshit.
How am I supposed to get through here with no cover? Was picking
Zulf up somehow the “wrong” choice? At the same time,
the part of my brain that's in the game, the part that's the Kid, is
pissed off at the Ura. I could kill every one of you, and you know
it, but you can see damn well I'm not trying to. I never wanted to
come here, I never wanted to hurt any of you, I just want to take
Zulf and leave, because even though he betrayed me, he's one of the
only people alive I can count as a friend, and I ain't leaving him
for dead. The whole situation is so frustrating that I almost reload
a save, but I keep the Kid stoically marching on even as his health
drops, and I think, well, I'm going to push it as far as I can, just
to see exactly how bullshit it is, and the Kid is thinking just STOP
already, you assholes, I'm done fighting, and right then is when the
bullets stop and everything gets quiet.
It takes my brain
a second to process. All of the Ura just watching their most
terrible foe walk past them. Letting us go to salvage what we can.
Guess they've had enough of this bullshit too. One of them didn't
get the memo and he takes a potshot at us, and his countrymen smack
him down. And we make our way back to the Bastion in peace.
Leigh Alexander
said recently that games
are about feeling powerful and about you getting your own way,
and that's what Bastion set me up to expect. Through the course of
the game you get more and more weapons and upgrades that make you a
more efficient killing machine, so naturally you progress through
harder and harder fights that make you feel powerful when you
overcome them. After it was all done, though, the single thing that
makes Bastion stick out in my mind most was that unexpected moment of
ludonarrative consonance when I put myself in a position of feeling
completely powerless and frustrated, and it worked absolutely
perfectly for the story that the game wanted to tell.
It's not uncommon
for a game developer to catch lightning in a bottle early on, only to
spend years trying to do it again, so I'm managing my expectations
for Transistor. I don't really expect there'll be a moment in that
game that I'll still be thinking back on years later as if it was a
thing that actually happened to me. Supergiant has built up enough
goodwill from me with their first game that it's going to be a day
one purchase regardless.
Hear Smaug speak in new Hobbit trailer!
The moment you've all been waiting for has arrived. The voice of Smaug, as played by Benedict Cumberbatch, is revealed. And I may have pooped myself a little. The new trailer for The Hobbit reveals a ton of new details about the plot, and gives much more screen time to new characters and old. Our little Legolas is getting a romantic subplot! Hooray?
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