Mike Montesa sent me an email about a month ago reminding me to sign up for the DropZone Commander tournament in March. Of the 14 spots available, there were only 12 left! Come on Mike, no need to sensationalize it. I'll sign up, don't worry.
A few weeks later, I see another announcement on Facebook: just 8 slots left in the March tournament. Uh huh, yeah, I'll do it. You only have 6 people. There are like 10 who play at Endgame. Don't rush me.
A week later, I see the last fateful post: 2 spots left. Wait, what? How did you go from 6 to 12 in a week? Okay, okay, I'll sign up, I just have to find the URL, and check my calendar, and oh shit its too late, they are grabbed.
DropZone Commander is a 10mm combined arms, dropship focused miniatures combat game by Hawk Wargames. If you are thinking that you know that name from somewhere else, you are wrong, they have produced literally nothing else. Each player alternates in activating groups of units to move, shoot, stab, or search for objectives. The game is set in the year 2670, humans from Earth have expanded out to colonize the stars, found alien races and inevitably gone to war with them. They fight mind controlling aliens, post scarcity war-loving aliens, cyborg human aliens, and rabid, savage (and yet somehow extremely effective and technologically advanced) humans. There is a lot of history and story to the game, which can be compelling. I play the human faction that generates a surprising number of jokes about Will Smith's character in Independence Day, mostly revolving around the oft misquoted line, "Welcome to Earf!"

