Showing posts with label Legacy. Show all posts
Showing posts with label Legacy. Show all posts

Tuesday, March 10, 2015

Tron 3 Shooting this Fall?


This one was buzzing about the internet earlier today, but we were waiting for some more reputable sources to post it - now Badass Digest has. Apparently, Tron 3 will be filming this fall in Vancouver, with the original director, Joseph Kosinski, returning to helm the franchise. No word on anything else so far, and since the only source is a anonymous, keep your grains of salt handy.

I absolutely loved Tron: Legacy - it was one of my favorite movies of that year. The script isn't the strongest, but it's servicable, and the direction and design of the world really take it to the next level. I'm ecstatic to see how Sam and Quorra's story continues in and out of the real world - hopefully, this picks up the threads of the first film, with Cillian Murphy's cameo appearance building into a full, villainous role.

And of course, it absolutely will not work without Daft Punk.

Glad to see Disney is still committed to this franchise, despite their relentless pursuit of the destruction of Tron: Uprising.

Thursday, February 19, 2015

The Roguelite Renaissance




In the beginning, there was Rogue, written circa 1980 by a couple of UC students messing around on the school's mainframe after hours.  Rogue was not the first dungeon-crawling video game to be inspired by D&D, but it became an instant classic in large part because of its core innovation:
One of the things we wanted to do was create a game we could enjoy playing ourselves. Most of the existing adventure-type games had "canned" adventures -- they were exactly the same every time you played, and of course the programmers had to invent all of the puzzles, and therefore would always know how to beat the game. We decided that with Rogue, the program itself should "build the dungeon", giving you a new adventure every time you played, and making it possible for even the creators to be surprised by the game.
 -- Glenn R. Wichman, Rogue developer
Rogue soon spawned Hack, which spawned Nethack (still being maintained after almost thirty years), as well as a host of other games that are to this day called "roguelikes".  The key features inherited from Rogue that mark a game as "roguelike" (defined at the International Roguelike Development Conference) are:

* Randomly generated tile-based levels
* Randomly generated items with unknown properties
* Turn-based movement and combat
* Permadeath