Showing posts with label 4. Show all posts
Showing posts with label 4. Show all posts
Thursday, November 20, 2014
Assassin's Creed Unity, and the Difficulty of Modern Franchises
Video games have evolved as the art form has demanded. From one off games came franchises that rose and fell. For a franchise to succeed, it has to constantly keep up with current technology, add new features, but still stay true to what makes the franchise work. Some games like Super Mario, Mass Effect, Grand Theft Auto, and Legend of Zelda constantly put out high quality games that tend to receive rave reviews. This is rare and difficult to maintain; Bioware has had its struggles with Dragon Age, Activision and its various Call of Duty developers have had troubles of their own, and now it seems that Ubisoft is having trouble with its flagship title Assassin’s Creed.
Labels:
4,
Assassin,
Assassin's,
Avatar,
Black,
Creed,
Female,
Flag,
One,
Playstation,
review,
Ubisoft,
Unity,
Xbox
Monday, October 6, 2014
Four Elemental Reasons why you should be watching Avatar: the Legend of Korra
The Legend of Korra is not a very controversial show, at least among Avatar fans. It is neither disappointing to these fans as a departure from Avatar: The Last Airbender, nor so well received that it experiences the evangelical zeal the first series inspired. But what it is is solid. The show is a solid sequel, a solid kid's show, just solid television in general. Few people think Legend of Korra as better than The Last Airbender, and I typically think of these two shows as different expressions of the same narrative, with their unique strengths and weaknesses. While I cannot barely scratch the details that should be considered to rate one of these shows above the other, I did just see the newest episode of LoK and I have good news for anyone whose attention is straying. If you have not yet seen this new episode, or are a season or two behind, keep watching. Here is why.....
Thursday, September 11, 2014
The Legend of Korra Book 4 Coming THIS October!
![]() |
| They look so happy! |
We've literally just finished reviewing the finale of the Legend of Korra, which means that it's time to settle in for a nice long wait. It was a couple of years between Seasons One and Two, after all. No new Korra for the time being then, I guess I'll just watch-
What?
The Legend of Korra is coming back October 3rd?
Like...THIS October 3rd?
Yes, in a pretty stunning move, Nickelodeon has decided to not make anybody wait for more Korra. While they're not going full Netflix and releasing the whole season at once, starting in a few weeks, we're getting more Korra on our internets every single Friday. Just not on our TVs, because Nick doesn't want us to do that anymore.
Stay tuned to the Ace of Geeks for more thoughts on Korra as this story develops!
Wednesday, September 3, 2014
Devil’s Advocate: Why you should be excited for Saints Row IV’s latest expansion, the series itself, and almost offensively large article titles
As you may or may not have heard, Gat’s back and the Saints are rollin’. That is to say, Saints Row IV has announced an addition in the form of Gat Out Of Hell, a full-fledged expansion pack to the game. So why should you care? Why does this matter? Why are we even dedicating an article to this? Simple.
The Saints Row franchise is gaming in its purest, most perfect form.
Gaming, over the years and decades, has become a more complicated affair. Triple-A titles, as a result, work to meet the expectations of the changing market. They have to appeal to the masses but also have artistic merit. They have to be deep and replayable, yet publicly accessible. They have to constantly innovate without losing touch of what made them big in the first place.
And this dialogue is good! It’s excellent! It has created a situation where we get games that challenge what games are like Gone Home. We get games that discuss complicated suggests like the American Dream in Grand Theft Auto IV. The series known as Borderlands strives to create whole new genres of gaming like the FPSRPG (which is a great Scrabble option, by the way). As these games come out, they are each incredible in their own ways. With their own things to say about the art form.
Saints Row is, in this regard, no different. What does set it apart, however, is that it asks, with sincerity, an entirely separate question: Remember when games used to be about having fun? And it’s a fair question. As much as Gone Home touched me with its story or G.T.A.’s cynical world view had me thinking, these weren’t exactly “Big, sloppy grin” inducing affairs. They were, to be sure, trying to be about something. Saints Row, conversely, is about doing whatever it takes to make the player smile. No exceptions. Want a power fantasy? Here, now you can fly and use super speed. Want cool weapon? Here’s a rocket launch and a baseball bat. Want a character that looks like you? Here’s a ridiculously deep character creator, complete with three genders (Male, Female, Nolan North).
This is wonderful! Every moment makes you smile, every joke makes you laugh, and every single moment is a greater power fantasy than the last.
Pictured: Twerking Grannies. Not Pictured: A coming of age story that challenges what it means to be human in an age of cynicsm.
Other games may call this a power fantasy, but "All Mighty Ice Deity" is pretty low level 'round these here parts
In other words, the Saints Row series is not only about having fun, but about challenging the shortcoming of other games’ missteps. In this way, it is an accompaniment to other games. A palette cleanser or dessert. It encourages us to get in touch with just doing crazy, ridiculous stuff and to ask ourselves whether games that are “more serious” are actually all that better.
Perhaps the best summation of the entire franchise is in the trailer for Gat Out of Hell itself. Right here in the trailer, Gat speaks to a mysterious citizen of Hell.
Gat: “I’m gonna shoot the devil in the face.”
Citizen: “It’s a little more complicated than that.”
Gat: “Nah, I said ‘In the Face’.”
This is followed up shortly by Gat acting exactly as promised. “Hey, Satan.” *BANG*
And sometimes, it’s nice to get back to that kind of wish fulfillment and wacky power fantasy.
- Ben Worley-
P.S. Also there’s a gun that allows you to play music so loud and bumpin’ that all nearby challenges are forced to twerk. And that is awesome.
Ben Worley is an unpaid social media shill for several games and properties, but Saint's Row is not one of them. He writes an article for this website when the mood takes him, like a fine wine in summer.
Did you enjoy this article? Follow us on Facebook to get more great content! We have a weekly podcast you can find on our main site. Also follow us on Twitter and Tumblr!
Subscribe to:
Posts (Atom)




