Showing posts with label Video. Show all posts
Showing posts with label Video. Show all posts

Sunday, April 19, 2015

Geekly Roundup, April 19th: All The Movies Edition



On this week’s Geekly Roundup, Mark, Lauren, and Jim tackle the possibility of a Sailor Moon video game, round up some of the latest news in movies including Wonder Woman and Star Wars, and discuss the animated insanity that is Ethan Nicolle’s masterful Axe Copcheck it out for yourself and pair it with the lovely selection of links below!

Thursday, March 12, 2015

Baby's First GDC




I've wanted to attend the Game Developers Conference for years. I used to watch every demo, every panel, tried to grab every bit of second-hand information I could. I saw it as this magical gathering with exclusive, mind-blowing gaming tantalizations abound and hoards of free swag to be got. This year, I happened to have a pass given to me by a stranger that was flying out of town the next day to attend PAX. Suffice to say I was ecstatic, if not a little apprehensive about walking into the Moscone Center effectively pretending to be someone else... but hey, the worst they could do is throw me out – right?

Monday, March 2, 2015

No, I'm Not Going to Pay to Be Your Beta Tester


I buy games.

I have five hundred and sixty two games on Steam for an account that is about three years old, and I'm looking forward to the coming Spring Sale and using this money burning a hole in my pocket. I have somewhere in the neighborhood of 150 Playstation 2 games, fifty or so Wii games, and about a hundred games each for N-64 and Dreamcast from my console era. Though I vastly prefer PC and the cloud these days, I could probably dig up two or three hundred games on disk if I went spelunking through storage boxes (and the casualties of various moves were magically restored).  I have the disposable income of a Gen Xer approaching middle age, and I like games. I know full well that if I added up the retail price I spent on all these games, I would be looking at several years' salary.

I don't say this to brag. I'm not trying to prove my gaming street cred. I also don't say it to establish some "#sorrynotsorry" faux patheticness. ("Look what a looser I am spending so much on the hobby I love! It's so unlike those other inexpensive hobbies like skydiving and ballroom dancing.") I say it to establish one simple fact:

I buy games.

So don't tell me I'm not your audience. I am. I buy your DLC without a gumtoothed complaint that in the old days "a game was a game was a game." Before a certain tiny human came along, I had time to enjoy Gametap and spend money to indulge my gaming nostalgia. I keep subscriptions active for MMORPG's I don't get to play more than an hour or two a month. Hell, I'll even spend the price of a latte every couple of days on your Freemium game if it's currently holding my interest. If you're on the up and up, I'm basically one of the people putting your kids through college.

But you have not kept it on the up and up.

There's a particularly odious trend exploding in the video games industry right now, and when you're scratching your heads wondering what went so very, very wrong when your sales tank, and no one will by games until they're a year old and the bugs are shaken out, I hope you look back and take into account that you basically turned conning your customers into a business model.

Quit fucking releasing games that aren't done.

It's bad enough that we get bullshit like the Assassin's Creed Unity launch, which was so bad it's being compared to E.T. for Atari–arguably the worst video game EVER.

But perhaps your worst move is to attempt to charge your customers for doing your beta testing instead of hiring a proper team or at LEAST giving your customers a free game to do your work for you. Making players fork over money so they can fill out bug reports to an increasingly irritated and overworked dev team. Forcing your players to do the grunt work of interacting with a team that's getting more and more frustrated and demanding more and more detail in how to trigger bugs because they see each one as a personal affront.

This little shit goblin of a move goes by the charming euphemism "Early Access" but like "pre-enjoyed vehicles"and "depopulating areas" this use of delightful sobriquets is no more than sticking a still steaming turd into a box with a bow. Frankly, you are being "economical with the truth."

And I'm going to say this last part as someone who often hits "publish" a little too soon when I'm blogging and ends up going back and fixing typos and grammar errors. When I actually care about something, I want it to go out to the world looking good. Have some fucking pride in what you're putting your name on. The video game industry is insanely competitive and most studios are one flop away from bankruptcy. A company that has no artistic integrity and no pride in its final product will get chewed up and spat out by being penny wise and pound foolish.

I'm telling you this as someone who buys games. As someone who will not buy your game when I hear it had glitches or you did an "early release" to get your customers to do your Q.A. work for you (and pay to do so). As someone who will then avoid your future releases and be dubious about your company from then on (unless glowing reviews flow like water from a pitcher in a Middle Earth elven kingdom scene). As someone who got the message loud and clear that a few dollars at the front end means more to you than giving your customers a good experience. As someone who increasingly waits on new releases (even though $60.00 is not too much if I love a game) because of exactly this shit.

Releasing undone games won't just lose you one gamer's wallet love. There's a reason E.T. was cited as causing an INDUSTRY WIDE CRASH. It's like anti-branding. You're dragging your reputation through the mud and making your customers that much more gunshy–not just about your games but all games in general. It's a few dollars up front that costs you in the long run.

I buy games.

But if you keep releasing games that aren't done, I won't be buying yours.

Chris Brecheen is a writer and English Professor and gamer. In addition to the time he spends on the Ace of Geeks, he runs a daily blog about writing called, shockingly, Writing About Writing.

Did you enjoy this article? Follow us on Facebook to get more great content! We have a weekly podcast you can find on our main site. Also follow us on Twitter and Tumblr!  

Thursday, February 26, 2015

The Return of Battle Chasers


Joe Maduriera's beloved and often-delayed property that made him a comics superstar in the 90s is making a return as both a video game and a new comic book, Polygon revealed today. Not many details were revealed, other than the game would be a roleplaying game that allowed you to play as classic Battle Chaser characters, and that the comics would appear in three issue arcs, the first one tying up the cliffhanger from fourteen years ago. There's no funding or publisher for the game or comic in place yet, so maybe take this whole thing with a grain of salt, but it'd be nice to see the property return from the dead. Check out some concept art below the jump.

Thursday, February 12, 2015

Sword Coast Legends - the First D&D Video Game to Let you DM in Real Time


Announced today and headed up by Dan Tudge, the director of Dragon Age: Origins, Sword Coast Legends is a new Dungeons and Dragons game in the vein of old-school, top down, Baldur's Gate style adventures. It's based on the D&D 5th Ed ruleset, which we love here at Ace of Geeks, and it's got both single player and Campaign modes. The really interesting part, however, is the Dungeon Master mode.

Tuesday, January 13, 2015

Fight. Lose. Repeat. Rope a Dope 2





Take the Bill Murray classic Groundhog Day, add a generous helping of 1980s Hong Kong martial arts action comedy, top it off with a dash of California Bay Area flavor, and you’ll get Rope-A-Dope. I was lucky enough to work on this short two years ago, after which is won a plethora of awards in the indie film circuit, including the Audience Choice Award at Sundial 2014 and the Kickass Original Film Award from the LA Indie Film Festival 2013.

Well, the gang is back in town with the sequel, Rope-A-Dope 2: The Return of the Martial Arts Mafia! With help from all our awesome friends at The Stunt People, We Are Scandinavia, and plenty of others, we are proud to finally release the latest entry in the Stunt People’s long history of awesome martial arts action. The fights are bigger, the laughs are louder, and my hair is greasier than ever before! I can assure you that Eric and Dennis pulled out all the stops for this one, and it is hands down one going to be the best fight you've seen this year. Watch it. Love it. Share it. Repeat. This is what American action cinema could be.





Thomas Tan is a martial artist and 3D artist who enjoys brushing his hair and getting kicked in the face.

Wednesday, December 31, 2014

The Best Everything of 2014


This is it, folks. The last day of 2014. A day when we sit back and reflect on all of the awesome things we saw and did this year. We hope it was as awesome for you as it was for us, and thanks for tuning in each and every day to the Ace of Geeks. We couldn't be doing this without you, and we appreciate every since one of you guys. Next year, look for brand new content, new shows, more articles, and more coverage of conventions around the world. But for now, let's look back and reflect on the best of this year. Here, by popular vote, are our staff's picks for the best of 2014:

Tuesday, December 2, 2014

Dragon Age Inquisition: Bioware's Crown Jewel


Imagine it, you're an elf who finds himself in the Fade, the spirit realm that hides behind the fabric of the real world, held back by the thinnest of barriers. The space you're in is all rough stone, green light, shadows, and noise. With just a second to look around massive spiders appear and begin the chase you. You hear a cry for help and spy a golden woman telling you to run as she is menaced by a shadow. You race towards her, spiders on your heels, and as you reach for the womans outstreched hand, a flash of fade fire surrounds you. You're transported to the real world in the ruins of a temple. Wreathed in green fade fire and surrounded by soldiers who stare at you as you, with more green light pouring from your right hand,  as the startled soldiers look at you, weapons drawn, you fall to the ground and everything fades to black. That is how BioWare's newest title, Dragon Age Inquisition, begins: with an exciting hook that doesn't let go.

Lessons Learned from Defeat
BioWare has not always known success with its Dragon Age titles. Dragon Age II received numerous negative reviews upon release, highlighting the various failings of the game. Complaints ran the gammut from the seeming lack of polish on the game to the repetitive levels, driving you through the same five areas throughout the game. The only redeeming quality of the game was the newer combat system, more reminiscent of the Mass Effect titles, and of course the excellent characters. The combat system was a change from the top down, quasi turn based combat system BioWare developed and showcased in Neverwinter Nights 2 (NWN2) and Star Wars Knights of the Old Republic (Kotor). BioWare would later admit that they were being rushed by publisher Electronic Arts to deliver the next Dragon Age title and promised fans that the eventual Dragon Age III would not suffer from the same problems. I am glad to report that BioWare not only kept their promise, they exceeded it. Not only is Dragon Age Inquisition  bigger and better looking than any of its predecessors, it retains the BioWare traditions of excellent gameplay and engrossing storytelling.

                   

Bigger and Better Looking
In previous Dragon Age titles, I always felt like the levels were a bit small. Similar to NWN2 and KOTOR, the levels were generally small to medium in size and scope, with defined boundaries and definite paths to follow. Due to Dragon Age II being rushed, many of the maps were used multiple times through out the story. Thankfully the Inquisition team destroyed that previous template with a mallet and tossed all the pieces in the bin. Drawing on similar games such as Elder Scrolls: Skyrim and The Witcher II, Inquisition's maps are huge. The first region available after the prologue, called The Hinterlands, feels roughly half the size of the entire Skyrim map. Gone are the small or medium scripted map areas, now "open world" unique maps deliver topography and flora. Wandering around Thedas, one realizes all the time that the development team spent in creating these realms. Not only are they big, there are all sorts of paths to wander, so the key word is explore! Always something to find or a material to gather so wander and explore and horde those materials.

On top of the new and bigger maps, the development team kept up with the current standards of graphics. No major graphics glitches, with the exception of the hair and the occasional pixelization/bluring around characters during conversations or cut scenes. The most noticeable differences is the textures and shaders used on the evironment. Trees and rocks look as they would in the real world. There are different colored veins in rock formations, trees have realistic looking leaves and canopy. Light and shadows follow as character moves through the world. There is no change from night to day however, so time passing is non realistic, but with so much to do its kind of nice. Where Dragon Age II looked bland and somewhat flat Inquisition is bright, vibrant, and nearly real.

Characters and Combat: Minor tweaks & Marked Improvement
Character creation has always been a staple of BioWare games. For Inquisition, players have complete control on the face of the character they choose to play. Players first pick their sex, and which race they choose to play each with specific benefits: Human, Elf, Dwarf, and Qunari. Players then pick from several face templates, and then are given free reign in how they want to sculpt that face. Hair color, skin color, scars, tattoos, bone structure; its all available for sculpting. Players can also choose from two types of voices, either a casual or an aggressive voice. After finally choosing a name, the game picks up where the opening video leaves off. There are a few changes, however, that some players may not like. First, players still do not have control over their avatar's body type. Secondly, players no longer control stat point distribution. Rather as the player levels up, the stats adjust accordingly. Class specific stats are increased as different active and passive skills are chosen upon leveling up. This essentially means that while the player has less direct control over stat points than previous games, the wider variety of skills and the later class specialization options offer more tactical options for balancing out party abilities. This change is an adaptation of the system implemented in Mass Effect 3.

Inquisition's combat system is more or less a direct import from Dragon Age II. While playing in "real time", players are still fighting in the third person, slinging basic attacks while adding in spells as mana and stamina are available. Innovation to Inquisition's combat system comes in the tactical control mode. When the tactical mode is engaged, everything stops and players are given a top down view of the battlefield. the player may freely move the camera around the whole battle ground allowing for players to plan ahead . Party members may be individually moved to specific points on the battlefield to take advantage of topography. Attacks, skills, and spells may also be individually targeted and cast here, allowing for maximum micromanagement of combat. The ultimate change is that players may now see their actions unfold without leaving tactical mode. Players may allow as much or as little time to pass watching their decision unfold and then pause to give new commands or avert disasters. This update of the tactical system first implemented in Neverwinter Nights 2 gives the ultimate control to lovers of tactical combat.

Minor Glitches
In spite of how polished this game is, there are still a few glitches that will annoy players. Occasionally, during cut scenes and conversations players might notice blurring or foxing around characters similar to poor rendering of blue/green screen effects. While this is rare it is noticeable under scrutiny. The one issue that I have run into are random game crashes. Im not sure if this error is confirmed for PC or Playstation versions of the game, but occasionally on Xbox One the game will randomly crash and return to the home screen. This most often occurs when fast traveling from one camp to another within a given area, returning to Haven or entering a different realm. Since any of these events initiates an auto save, data is rarely lost. I have yet to experience another incident where these crashes have occurred. However, it is best to remember the maxim "save early and save often".

Buy This Game!
BioWare has quickly become a household name in gaming circles. There have been growing pains as well as a few failures, but despite that, they trend towards consistently creating polished and cutting edge games. Dragon Age Inquisition is not different, it contains an excellent story combined with stunning visuals and polished gameplay. Coupled with over 100 hours of content, there is rarely a lack of anything to do. Players will find themselves running around a given area until they complete everything. Just remember that Thedas is a wide world with much to do, so eventually you should leave the starting area.

David Losey is an actor, writer and stagehand living and working in the Bay Area.

Did you enjoy this article? Follow us on Facebook to get more great content! We have a weekly podcast you can find on our main site. Also follow us on Twitter and Tumblr!

Tuesday, October 28, 2014

Game On! SF Foundry: Geek Mecca

Something nerdy is happening on Tuesday and Thursday nights in San Francisco's trendy SOMA district. At the intersection of 10th and Folsom, the Folsom Street Foundry is a relatively new, astoundingly popular bar that caters to San Francisco's burgeoning population of geeky twenty and thirty-somethings.

Early on a Thursday night
On any given Tuesday or Thursday night, the vast remodeled factory fills to the brim with people playing everything from Beer Pong to Magic: The Gathering. Every type of gamer that can be catered to in a social setting has been. Tournaments, emulators, food, booze and board games are all provided for a $5 entry fee.

Wednesday, October 22, 2014

The Legend of Korra Video Game? Not great...



It is with a heavy heart and great remorse that I am here today to report that the new Legend of Korra video game is a bit of a flop.

Run awaaaaaay

While at work I read that reviews of the game had given it some of their lowest scores of the year. But I mean - come on. Platinum Games doing a Legend of Korra title?  I had to put those articles aside tonight, and I knew I was just going to have to play it myself.

I...don't want to say the reports were mistaken, but they definitely aren't too far off.  This was particularly disappointing, given that the development company—Platinum Games—had released several critically acclaimed games such as Metal Gear Rising: Revengeance and Vanquish.

Tuesday, October 14, 2014

Extra Life 2014 Live Stream Marathon!



The Ace of Geeks is proud to, for the second year in a row, be hosting a 24 hour live stream event for Extra Life. Extra Life is an organization that, through the magic of gaming, raises money for Children's Hospitals around the country. Just like last year, we're going to be raising money for the Children's Hospital and Research Center in Oakland - they received $300k in donations last year, but we're looking to try and blast that number out of the water. Want to join us? Want more details? Check out this lovely video, and then hit the jump for the full schedule and a live feed of our Twitch stream!



Tuesday, September 23, 2014

Don't Call Me a Gamer. Not Anymore.


 My very first article for this site was an article about me thinking about quitting video games. It took too much time out of my life to continue to justify playing them and taking me away from my other creative endeavors. That was pretty naive, it turns out, as video games have still been a big part of my life, although in a much more time manageable sense. Video games are my reward for a hard days work now, rather than a source of procrastination. I even just bought myself a shiny new Xbox One to compliment my gaming PC. I have been and continue to be a Gamer.

That is, until I caught up with the Zoe Quinn situation. I mostly ignore the Internet, as the Internet rarely has anything useful to say about anything, (Says a blogger on the internet - Ed) but this story stuck with me for a variety of reasons and I'm let me tell you, I no longer want to be labeled as a Gamer. I don't want to be called that, because now that means I am a heinous, misogynistic bigot. The Gamer community has tarnished itself to the point that I no longer want to be a part of it.

Let me make this clear; I don't know Zoe Quinn. I've never met Zoe Quinn, and I will never meet Zoe Quinn. I don't give a fuck who she's fucked and neither should you. She could have done everything she is being accused of doing, and it still wouldn't matter because it is NONE OF OUR BUSINESS. To watch what the Gamer community has done to this poor woman is a disgrace that I just can't be a part of.

What's hilarious about this whole situation is the Gamer community is desperate to be taken seriously. They want E-Sports on ESPN and games recognized as a serious art form. They want Games to stop being blamed for mass shootings and violence and perceived as a useful pasttime. They want to be known as a welcoming global community that embraces everyone. Hell, anyone can be a "Gamer". And then you all pull this shit and "anyone" means white, heterosexual male? How can you, as a community, be taken seriously when you attack women with such hatred and disgust that even someone in ISIS would be uncomfortable.

That's right, I compared Gamers to ISIS. I'm not overracting, or going for Fox News worthy hyperbole, you are all seriously that misguided and abusive. The only explanation can be that you all hate women with such a passion that the comparison to Islamic Extremism is not only justified, but easy to make. And I'll say this about 4chan that a friend of mine said best, if 4chan were a geographic location military action would have to be considered for the evil that dwells there would be to horrific to let continue. Congrats, 4chan, you are the equivalent to a third world brutal dictatorship, and the only group of people on the planet that would be proud of that. Also, I'm not afraid of you, but you only seem to prey on women so I guess I don't really have anything to be afraid of.

So I'm walking away from this "community" and I'm ashamed that I ever was a part of it. Gamer, to me, now has such a negative connotation to it that I'd like to be as far away from that as possible. I'm still going to play video games, but to me, a Gamer is now a certain type of person, mysogynistic and vile. Terrence Howard has this great moment in Crash and although its not a great movie, his quote as stuck with me and although the situation in which it was uttered in the film has far more weight to it, it's fitting for this situation. "You embarass me, and you embarrass yourself."

Kyle Johanessen is not a gamer.

Did you enjoy this article? Follow us on Facebook to get more great content! We have a weekly podcast you can find on our main site. Also follow us on Twitter and Tumblr! 

Wednesday, September 10, 2014

Grandparents Got Game!


*When I started this article. I had the idea that I was going to make it about skills, levels and PVP ranks. Yes, some of the grandparents I talked to are PVP-ranked. But as I talked with them, I found a bigger story - a story about family bonding. I decided to share that instead. After all, toons can be re-rolled, but you can't re-roll a family member. (Unless you're playing the Sims. -Ed)

I play MMO's with my grandson, who's going to be 5 years old soon. He loves running around trashing mobs and collecting loot. He doesn't quite have the patience yet to finish a quest, but we're working on that. His parents let him play The Last of Us, (WHAT?! -Ed) and he does pretty well - except when he hits a point that he has to actually complete a task or quest in order to progress. Whenever he comes over to my house, the first thing he says to me is "Hi Grandma! I missed you! Can we play teams now?? PLEASE???" So we play some XBox games - Marvel vs. Capcom 3 usually to start, and we then eventually end up going to the computer room and playing Guild Wars 2 or Neverwinter. He wants to play Diablo 3 with me but I don't have it. Then he tries to be helpful.  "Aww. Let's go get it! I know where it lives - it stays at the store!"