Showing posts with label Age. Show all posts
Showing posts with label Age. Show all posts
Thursday, April 23, 2015
Renner and Evans call Black Widow a "Slut," and Why That's Not a Joke
The internet is pretty upset today, at two of its heroes, and I think it'd be good to have a brief discussion as to why. As you may have heard, an interview was released this morning with Chris Evans and Jeremy Renner. The interviewer asked a sorta softball question about "shipping," and how the boys felt about Black Widow being paired up with Bruce Banner, instead of either of the two of their characters. Renner responded with a joke, which you can see in the full clip after the jump.
Wednesday, March 4, 2015
Age of Ultron, Trailer 3!
Prepare your fangasms, kids. The third trailer for Avengers: Age of Ultron is here, and it reveals more of the film than ever before. (So, if you want to go in spoiler free, probably avoid this one.) Check out new footage of the Avengers disassembling as the robot Ultron tears them apart from the inside, after the jump.
Tuesday, February 24, 2015
Heimdall, Peggy Carter and the Falcon confirmed for Age of Ultron
The increasingly tangled web that is the Marvel Cinematic Universe to come appears to be weaving even tighter with the release of the latest poster for the upcoming Avengers: Age of Ultron movie.
As reported by Comicbook.com. the upcoming Avengers sequel will feature three names well-known to MCU followers but not previously thought to be in the movie: Anthony Mackie, Hayley Atwell, and Idris Elba.
Atwell, of course, is immediately familiar from the fantastic and recently-completed Agent Carter series; though Atwell has made and will make her share of flashback appearances in Agents of S.H.I.E.L.D. and the upcoming Ant-Man movie, her appearance in the Age of Ultron cast raises the question of whether she will be one more flashback for Cap and the Avengers or, as the article posits, perhaps a confirmation of rumors of time travel.
With the recent news that Spider-Man will now likely be added into the cast of Captain America: Civil War, the likelihood of movies being hastily tweaked and edited as new opportunities become available isn't out of the question -- and the hugely popular Atwell, coming off the acclaim of Agent Carter, could be another such move.
Mackie, on the other hand, comes off his appearance in Winter Soldier as the very-much-modern Falcon, Captain America's close comrade Sam Wilson. Though Mackie wasn't originally slated to appear in Ultron, rumors have him making a brief cameo; Wilson has always been an engaging character, and as the current bearer of Cap's shield in the Marvel Universe on paper, the more we get of him in the MCU, the better.
Idris Elba has previously been seen as Heimdall, guardian of Bifrost, but revealed his appearance in Age of Ultron as recently as a November interview with the Telegraph. Though rumors sometimes have it that Elba seems to depart the MCU, it's hard to imagine the former star of the BBC's Luther doing anything but good when added to a movie. The extent and prominence of his role is still unknown.
Hayley Atwell, Anthony Mackie, and Idris Elba -- it's difficult to imagine what it must be like being a director for the Marvel Cinematic Universe, with this kind of talent to pull from at any given crossover moment.
Damned if it isn't fun to watch, though.
Monday, January 12, 2015
The Second Age of Ultron Trailer Takes Things from Bad to Worse
Tonight, during the NCAA College Football National Championship Game (What?) Marvel unveiled the second trailer for Avengers: Age of Ultron. And like we all expected, the Avengers are going to be torn apart, from the inside. Check out the trailer after the jump, and let us know what knew secrets you noticed in the comments!
Monday, December 15, 2014
Dragon Age Inquisition is a Beautiful Piece of Crap
Well hello there, Ace of Geeks readers! I've been away for a while but it feels great to be back with another unpopular opinion! Didn't ya miss me? Now, just to be clear here, the Ace of Geeks has already reviewed Dragon Age: Inquisition. But I had such a vastly different experience that I begged my editor in chief to let my opinion be known.
When I completed the story missions in Dragon Age: Inquisition with my level 21 Rogue, I couldn't help but just stare at the screen. I had spent more hours than I'd like to admit roaming the world of Thedas, slaying demons and faux French soldiers (wondering why there are more French accents in a Dragon Age game than Assassins Creed Unity, which takes place in France, but that's a story for another time), and of course, hunting Dragons. I'd be lying to you if I said I didn't got lost in this world, trying to find every piece of Elfroot and Bloodstone I could find, saying to myself "just one more quest" for hours and grinding my way up the levels so I could fight that dragon who kicked my ass the night before. And I was enjoying myself, immensely, while doing it.
Still, it was during the last third of my play through that I slowly started to realize what was happening. I was playing an extraordinarily bad game. Despite all the improvements from Dragon Age II, the shiny "Next Gen" graphics (which I will get to in a moment) and addicting game play, its a hollow shell of a game from a developer that used to give us deep and engrossing worlds and stories and characters. BioWare has lost it's way and I hope they can right the ship before Mass Effect 4 comes out.
So what, exactly, are my problems with this horribly overrated game? Let me tell you.
Tuesday, December 2, 2014
Dragon Age Inquisition: Bioware's Crown Jewel
Imagine it, you're an elf who finds himself in the Fade, the spirit realm that hides behind the fabric of the real world, held back by the thinnest of barriers. The space you're in is all rough stone, green light, shadows, and noise. With just a second to look around massive spiders appear and begin the chase you. You hear a cry for help and spy a golden woman telling you to run as she is menaced by a shadow. You race towards her, spiders on your heels, and as you reach for the womans outstreched hand, a flash of fade fire surrounds you. You're transported to the real world in the ruins of a temple. Wreathed in green fade fire and surrounded by soldiers who stare at you as you, with more green light pouring from your right hand, as the startled soldiers look at you, weapons drawn, you fall to the ground and everything fades to black. That is how BioWare's newest title, Dragon Age Inquisition, begins: with an exciting hook that doesn't let go.
Lessons Learned from Defeat
BioWare has not always known success with its Dragon Age titles. Dragon Age II received numerous negative reviews upon release, highlighting the various failings of the game. Complaints ran the gammut from the seeming lack of polish on the game to the repetitive levels, driving you through the same five areas throughout the game. The only redeeming quality of the game was the newer combat system, more reminiscent of the Mass Effect titles, and of course the excellent characters. The combat system was a change from the top down, quasi turn based combat system BioWare developed and showcased in Neverwinter Nights 2 (NWN2) and Star Wars Knights of the Old Republic (Kotor). BioWare would later admit that they were being rushed by publisher Electronic Arts to deliver the next Dragon Age title and promised fans that the eventual Dragon Age III would not suffer from the same problems. I am glad to report that BioWare not only kept their promise, they exceeded it. Not only is Dragon Age Inquisition bigger and better looking than any of its predecessors, it retains the BioWare traditions of excellent gameplay and engrossing storytelling.
Bigger and Better Looking
In previous Dragon Age titles, I always felt like the levels were a bit small. Similar to NWN2 and KOTOR, the levels were generally small to medium in size and scope, with defined boundaries and definite paths to follow. Due to Dragon Age II being rushed, many of the maps were used multiple times through out the story. Thankfully the Inquisition team destroyed that previous template with a mallet and tossed all the pieces in the bin. Drawing on similar games such as Elder Scrolls: Skyrim and The Witcher II, Inquisition's maps are huge. The first region available after the prologue, called The Hinterlands, feels roughly half the size of the entire Skyrim map. Gone are the small or medium scripted map areas, now "open world" unique maps deliver topography and flora. Wandering around Thedas, one realizes all the time that the development team spent in creating these realms. Not only are they big, there are all sorts of paths to wander, so the key word is explore! Always something to find or a material to gather so wander and explore and horde those materials.
On top of the new and bigger maps, the development team kept up with the current standards of graphics. No major graphics glitches, with the exception of the hair and the occasional pixelization/bluring around characters during conversations or cut scenes. The most noticeable differences is the textures and shaders used on the evironment. Trees and rocks look as they would in the real world. There are different colored veins in rock formations, trees have realistic looking leaves and canopy. Light and shadows follow as character moves through the world. There is no change from night to day however, so time passing is non realistic, but with so much to do its kind of nice. Where Dragon Age II looked bland and somewhat flat Inquisition is bright, vibrant, and nearly real.
Characters and Combat: Minor tweaks & Marked Improvement
Character creation has always been a staple of BioWare games. For Inquisition, players have complete control on the face of the character they choose to play. Players first pick their sex, and which race they choose to play each with specific benefits: Human, Elf, Dwarf, and Qunari. Players then pick from several face templates, and then are given free reign in how they want to sculpt that face. Hair color, skin color, scars, tattoos, bone structure; its all available for sculpting. Players can also choose from two types of voices, either a casual or an aggressive voice. After finally choosing a name, the game picks up where the opening video leaves off. There are a few changes, however, that some players may not like. First, players still do not have control over their avatar's body type. Secondly, players no longer control stat point distribution. Rather as the player levels up, the stats adjust accordingly. Class specific stats are increased as different active and passive skills are chosen upon leveling up. This essentially means that while the player has less direct control over stat points than previous games, the wider variety of skills and the later class specialization options offer more tactical options for balancing out party abilities. This change is an adaptation of the system implemented in Mass Effect 3.
Inquisition's combat system is more or less a direct import from Dragon Age II. While playing in "real time", players are still fighting in the third person, slinging basic attacks while adding in spells as mana and stamina are available. Innovation to Inquisition's combat system comes in the tactical control mode. When the tactical mode is engaged, everything stops and players are given a top down view of the battlefield. the player may freely move the camera around the whole battle ground allowing for players to plan ahead . Party members may be individually moved to specific points on the battlefield to take advantage of topography. Attacks, skills, and spells may also be individually targeted and cast here, allowing for maximum micromanagement of combat. The ultimate change is that players may now see their actions unfold without leaving tactical mode. Players may allow as much or as little time to pass watching their decision unfold and then pause to give new commands or avert disasters. This update of the tactical system first implemented in Neverwinter Nights 2 gives the ultimate control to lovers of tactical combat.
Minor Glitches
In spite of how polished this game is, there are still a few glitches that will annoy players. Occasionally, during cut scenes and conversations players might notice blurring or foxing around characters similar to poor rendering of blue/green screen effects. While this is rare it is noticeable under scrutiny. The one issue that I have run into are random game crashes. Im not sure if this error is confirmed for PC or Playstation versions of the game, but occasionally on Xbox One the game will randomly crash and return to the home screen. This most often occurs when fast traveling from one camp to another within a given area, returning to Haven or entering a different realm. Since any of these events initiates an auto save, data is rarely lost. I have yet to experience another incident where these crashes have occurred. However, it is best to remember the maxim "save early and save often".
Buy This Game!
BioWare has quickly become a household name in gaming circles. There have been growing pains as well as a few failures, but despite that, they trend towards consistently creating polished and cutting edge games. Dragon Age Inquisition is not different, it contains an excellent story combined with stunning visuals and polished gameplay. Coupled with over 100 hours of content, there is rarely a lack of anything to do. Players will find themselves running around a given area until they complete everything. Just remember that Thedas is a wide world with much to do, so eventually you should leave the starting area.
David Losey is an actor, writer and stagehand living and working in the Bay Area.
Wednesday, November 5, 2014
Why Marvel isn't Rebooting their Universe.
It's a striking image, to be sure. After weeks and weeks of throwing us bones both exciting (X-men '92!) and confusing (Age of Ultron vs Marvel Zombies? Why?), it seems the endless teasers from Marvel for their Summer 2015 event, almost certainly Jonathan Hickman's Secret Wars, have ended. They've ended on the above image, promising that everything will end. Before we get into what it could possible mean, let's talk about what we know.
Wednesday, October 29, 2014
Watch TWO new clips from Avengers: Age of Ultron right now!
We've been sort of buried in Marvel Movie news this last week, and the hits haven't stopped coming. In the last twenty four hours, two clips from the Avengers sequel, Age of Ultron, have been revealed to the public - one during Agents of Shield, and one during the secret Marvel Event yesterday. Hit the jump to see them both!
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