Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts
Tuesday, April 21, 2015
Star Wars X-Wing Bay Area Store Championship
Do you ever have that feeling that you just came up with a great idea, only to find out that someone else thought of it first? That must be how Mike felt when he told me that there was an X-Wing store championship for the Bay Area going on.
In case you hadn't heard of what seems to be the fastest growing miniature game around, Star Wars X-Wing Miniatures Games is a fast paced, fighter focused, miniature dogfighting game produced by Fantasy Flight Games. Its starter set comes with almost everything that you need to play the game, from dice, to measuring sticks, to asteroid and space debris, making it one of the most accessible games available. It has a large collection of pre-painted, medium detail plastic miniatures that come with their own stands, bases with information, and order dials, so the amount of time that you spend preparing for a game is quite minimal. This might not attract those who are interested in the hobbying aspect of a miniatures game, but with the relatively low buy in cost, you will have plenty of time and money left over to buy, assemble, customize, paint and play that 10 man infantry squad from that grim dark space combat game you love so much. Or you could just buy the Imperial line of X-Wing miniatures.
Sunday, April 19, 2015
Geekly Roundup, April 19th: All The Movies Edition
On this week’s Geekly Roundup, Mark, Lauren, and Jim tackle the possibility of a Sailor Moon video game, round up some of the latest news in movies including Wonder Woman and Star Wars, and discuss the animated insanity that is Ethan Nicolle’s masterful Axe Cop — check it out for yourself and pair it with the lovely selection of links below!
Thursday, March 12, 2015
Baby's First GDC
I've wanted to attend the Game Developers Conference for years. I used to watch every demo, every panel, tried to grab every bit of second-hand information I could. I saw it as this magical gathering with exclusive, mind-blowing gaming tantalizations abound and hoards of free swag to be got. This year, I happened to have a pass given to me by a stranger that was flying out of town the next day to attend PAX. Suffice to say I was ecstatic, if not a little apprehensive about walking into the Moscone Center effectively pretending to be someone else... but hey, the worst they could do is throw me out – right?
Thursday, February 26, 2015
The Return of Battle Chasers
Joe Maduriera's beloved and often-delayed property that made him a comics superstar in the 90s is making a return as both a video game and a new comic book, Polygon revealed today. Not many details were revealed, other than the game would be a roleplaying game that allowed you to play as classic Battle Chaser characters, and that the comics would appear in three issue arcs, the first one tying up the cliffhanger from fourteen years ago. There's no funding or publisher for the game or comic in place yet, so maybe take this whole thing with a grain of salt, but it'd be nice to see the property return from the dead. Check out some concept art below the jump.
Thursday, February 12, 2015
Sword Coast Legends - the First D&D Video Game to Let you DM in Real Time
Announced today and headed up by Dan Tudge, the director of Dragon Age: Origins, Sword Coast Legends is a new Dungeons and Dragons game in the vein of old-school, top down, Baldur's Gate style adventures. It's based on the D&D 5th Ed ruleset, which we love here at Ace of Geeks, and it's got both single player and Campaign modes. The really interesting part, however, is the Dungeon Master mode.
Monday, February 9, 2015
A surprising first look at Doomtown: Reloaded
There were a lot of surprising things about the day I went to see the Doomtown tournament on January 31st, 2015. I was surprised at how nice the day was, considering that it was the end of January in the northern hemisphere. I was surprised at how much one fog bank can freeze you when not properly equipped for it. And I was surprised about pretty much everything about Doomtown: Reloaded.
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| Please meet Xiong Cheng. That's hard to pronounce, so we call her "Wendy." |
Tuesday, January 13, 2015
The Imitation Game: A look at Alan Turing, the Father of Our Age
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| Alan Turing |
Have you ever looked at your computer and wondered what its origin was? Some would point to companies like Apple or IBM. Others might point to the room sized computers such as ENIAC. However there are two older machines, that were enemies, that stand as the Great Grandparent of all computers: the Nazi’s Enigma cypher machine and Alan Turing’s machine that was built to crack the Enigma settings for the day. Mr. Turing was much more than the father of all computers and A.I. theory, he also foresaw the coming sexual revolution and liberation of the late Sixties and Seventies. Indeed Mr. Turing was a man before his time, and The Imitation Game displays the life of a complex man who had thoughts that would not be realized for more than 50-60 years after his death.
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Tuesday, December 2, 2014
Dragon Age Inquisition: Bioware's Crown Jewel
Imagine it, you're an elf who finds himself in the Fade, the spirit realm that hides behind the fabric of the real world, held back by the thinnest of barriers. The space you're in is all rough stone, green light, shadows, and noise. With just a second to look around massive spiders appear and begin the chase you. You hear a cry for help and spy a golden woman telling you to run as she is menaced by a shadow. You race towards her, spiders on your heels, and as you reach for the womans outstreched hand, a flash of fade fire surrounds you. You're transported to the real world in the ruins of a temple. Wreathed in green fade fire and surrounded by soldiers who stare at you as you, with more green light pouring from your right hand, as the startled soldiers look at you, weapons drawn, you fall to the ground and everything fades to black. That is how BioWare's newest title, Dragon Age Inquisition, begins: with an exciting hook that doesn't let go.
Lessons Learned from Defeat
BioWare has not always known success with its Dragon Age titles. Dragon Age II received numerous negative reviews upon release, highlighting the various failings of the game. Complaints ran the gammut from the seeming lack of polish on the game to the repetitive levels, driving you through the same five areas throughout the game. The only redeeming quality of the game was the newer combat system, more reminiscent of the Mass Effect titles, and of course the excellent characters. The combat system was a change from the top down, quasi turn based combat system BioWare developed and showcased in Neverwinter Nights 2 (NWN2) and Star Wars Knights of the Old Republic (Kotor). BioWare would later admit that they were being rushed by publisher Electronic Arts to deliver the next Dragon Age title and promised fans that the eventual Dragon Age III would not suffer from the same problems. I am glad to report that BioWare not only kept their promise, they exceeded it. Not only is Dragon Age Inquisition bigger and better looking than any of its predecessors, it retains the BioWare traditions of excellent gameplay and engrossing storytelling.
Bigger and Better Looking
In previous Dragon Age titles, I always felt like the levels were a bit small. Similar to NWN2 and KOTOR, the levels were generally small to medium in size and scope, with defined boundaries and definite paths to follow. Due to Dragon Age II being rushed, many of the maps were used multiple times through out the story. Thankfully the Inquisition team destroyed that previous template with a mallet and tossed all the pieces in the bin. Drawing on similar games such as Elder Scrolls: Skyrim and The Witcher II, Inquisition's maps are huge. The first region available after the prologue, called The Hinterlands, feels roughly half the size of the entire Skyrim map. Gone are the small or medium scripted map areas, now "open world" unique maps deliver topography and flora. Wandering around Thedas, one realizes all the time that the development team spent in creating these realms. Not only are they big, there are all sorts of paths to wander, so the key word is explore! Always something to find or a material to gather so wander and explore and horde those materials.
On top of the new and bigger maps, the development team kept up with the current standards of graphics. No major graphics glitches, with the exception of the hair and the occasional pixelization/bluring around characters during conversations or cut scenes. The most noticeable differences is the textures and shaders used on the evironment. Trees and rocks look as they would in the real world. There are different colored veins in rock formations, trees have realistic looking leaves and canopy. Light and shadows follow as character moves through the world. There is no change from night to day however, so time passing is non realistic, but with so much to do its kind of nice. Where Dragon Age II looked bland and somewhat flat Inquisition is bright, vibrant, and nearly real.
Characters and Combat: Minor tweaks & Marked Improvement
Character creation has always been a staple of BioWare games. For Inquisition, players have complete control on the face of the character they choose to play. Players first pick their sex, and which race they choose to play each with specific benefits: Human, Elf, Dwarf, and Qunari. Players then pick from several face templates, and then are given free reign in how they want to sculpt that face. Hair color, skin color, scars, tattoos, bone structure; its all available for sculpting. Players can also choose from two types of voices, either a casual or an aggressive voice. After finally choosing a name, the game picks up where the opening video leaves off. There are a few changes, however, that some players may not like. First, players still do not have control over their avatar's body type. Secondly, players no longer control stat point distribution. Rather as the player levels up, the stats adjust accordingly. Class specific stats are increased as different active and passive skills are chosen upon leveling up. This essentially means that while the player has less direct control over stat points than previous games, the wider variety of skills and the later class specialization options offer more tactical options for balancing out party abilities. This change is an adaptation of the system implemented in Mass Effect 3.
Inquisition's combat system is more or less a direct import from Dragon Age II. While playing in "real time", players are still fighting in the third person, slinging basic attacks while adding in spells as mana and stamina are available. Innovation to Inquisition's combat system comes in the tactical control mode. When the tactical mode is engaged, everything stops and players are given a top down view of the battlefield. the player may freely move the camera around the whole battle ground allowing for players to plan ahead . Party members may be individually moved to specific points on the battlefield to take advantage of topography. Attacks, skills, and spells may also be individually targeted and cast here, allowing for maximum micromanagement of combat. The ultimate change is that players may now see their actions unfold without leaving tactical mode. Players may allow as much or as little time to pass watching their decision unfold and then pause to give new commands or avert disasters. This update of the tactical system first implemented in Neverwinter Nights 2 gives the ultimate control to lovers of tactical combat.
Minor Glitches
In spite of how polished this game is, there are still a few glitches that will annoy players. Occasionally, during cut scenes and conversations players might notice blurring or foxing around characters similar to poor rendering of blue/green screen effects. While this is rare it is noticeable under scrutiny. The one issue that I have run into are random game crashes. Im not sure if this error is confirmed for PC or Playstation versions of the game, but occasionally on Xbox One the game will randomly crash and return to the home screen. This most often occurs when fast traveling from one camp to another within a given area, returning to Haven or entering a different realm. Since any of these events initiates an auto save, data is rarely lost. I have yet to experience another incident where these crashes have occurred. However, it is best to remember the maxim "save early and save often".
Buy This Game!
BioWare has quickly become a household name in gaming circles. There have been growing pains as well as a few failures, but despite that, they trend towards consistently creating polished and cutting edge games. Dragon Age Inquisition is not different, it contains an excellent story combined with stunning visuals and polished gameplay. Coupled with over 100 hours of content, there is rarely a lack of anything to do. Players will find themselves running around a given area until they complete everything. Just remember that Thedas is a wide world with much to do, so eventually you should leave the starting area.
David Losey is an actor, writer and stagehand living and working in the Bay Area.
Tuesday, November 18, 2014
Who's Annette, and why is she Running?
A friend sends me an invite on Facebook for an event: Official Net Runner Tournament. The catch was that it was at a card shop near me called Anime Imports, and it was a Friday night. That means that Magic the Gathering events would be going on at the same time. What the hell - I need to write an article, so I plan to show up. Nathan tells me that I should play in it. He'll teach me how to play on the day before. That sounds like a recipe for success, right? (No. -Ed)
Tuesday, October 28, 2014
Game On! SF Foundry: Geek Mecca
Something nerdy is happening on Tuesday and Thursday nights in San Francisco's trendy SOMA district. At the intersection of 10th and Folsom, the Folsom Street Foundry is a relatively new, astoundingly popular bar that caters to San Francisco's burgeoning population of geeky twenty and thirty-somethings.
On any given Tuesday or Thursday night, the vast remodeled factory fills to the brim with people playing everything from Beer Pong to Magic: The Gathering. Every type of gamer that can be catered to in a social setting has been. Tournaments, emulators, food, booze and board games are all provided for a $5 entry fee.
| Early on a Thursday night |
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Wednesday, October 22, 2014
The Legend of Korra Video Game? Not great...
It is with a heavy heart and great remorse that I am here today to report that the new Legend of Korra video game is a bit of a flop.
Run awaaaaaay
While at work I read that reviews of the game had given it some of their lowest scores of the year. But I mean - come on. Platinum Games doing a Legend of Korra title? I had to put those articles aside tonight, and I knew I was just going to have to play it myself.
I...don't want to say the reports were mistaken, but they definitely aren't too far off. This was particularly disappointing, given that the development company—Platinum Games—had released several critically acclaimed games such as Metal Gear Rising: Revengeance and Vanquish.
Tuesday, October 14, 2014
Extra Life 2014 Live Stream Marathon!
The Ace of Geeks is proud to, for the second year in a row, be hosting a 24 hour live stream event for Extra Life. Extra Life is an organization that, through the magic of gaming, raises money for Children's Hospitals around the country. Just like last year, we're going to be raising money for the Children's Hospital and Research Center in Oakland - they received $300k in donations last year, but we're looking to try and blast that number out of the water. Want to join us? Want more details? Check out this lovely video, and then hit the jump for the full schedule and a live feed of our Twitch stream!
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Tuesday, September 30, 2014
Gaming Convention How-To: Theming Your Game by Justin Rhodes
Gaming conventions are ultimate meccas of nerdery, replete with so many wonderful distractions and remarkable pastimes. Previously, I wrote about making a memorable con-game and one of the nuggets of wisdom included theming your game. How can you do that? Here are some ideas:
Wednesday, September 10, 2014
Grandparents Got Game!
*When I started this article. I had the idea that I was going to make it about skills, levels and PVP ranks. Yes, some of the grandparents I talked to are PVP-ranked. But as I talked with them, I found a bigger story - a story about family bonding. I decided to share that instead. After all, toons can be re-rolled, but you can't re-roll a family member. (Unless you're playing the Sims. -Ed)
I play MMO's with my grandson, who's going to be 5 years old soon. He loves running around trashing mobs and collecting loot. He doesn't quite have the patience yet to finish a quest, but we're working on that. His parents let him play The Last of Us, (WHAT?! -Ed) and he does pretty well - except when he hits a point that he has to actually complete a task or quest in order to progress. Whenever he comes over to my house, the first thing he says to me is "Hi Grandma! I missed you! Can we play teams now?? PLEASE???" So we play some XBox games - Marvel vs. Capcom 3 usually to start, and we then eventually end up going to the computer room and playing Guild Wars 2 or Neverwinter. He wants to play Diablo 3 with me but I don't have it. Then he tries to be helpful. "Aww. Let's go get it! I know where it lives - it stays at the store!"
Wednesday, August 20, 2014
Five Reasons You Need to Play Fables: The Wolf Among Us
The final installment of TellTale Games' The Wolf Among Us came to us last month in all its magnificent glory. You may recall my enjoyment of TellTale's The Walking Dead series, which I discussed in “The Walking Dead and the Futility of Choice.” The Wolf Among Us is up to par, perhaps even better.
The Walking Dead dealt with tough choices which could mean life or death for yourself or those around you. The Wolf Among Us focuses on moral ambiguity and the fact that you will often need to make the best decision you can with limited information. Mystery drives the narrative as the player
guides Sheriff Bigby Wolf through a gritty noir where not everything is as it seems, and you are unsure of who you can trust. If you have not yet had the occasion to play through this game, here are 5 spoilers-lite reasons why you should make the time:
Tuesday, August 19, 2014
Star Wars: X-Wing is the New Hope for Miniature Gaming - by Seth Oakley
So I’m sitting in Gamescape playing D&D Next (aka 5th edition) when my ears twitch and I hear something over my shoulder:
“No, I have an X-Wing tournament to run that day,” Shane Case says to somebody, and I whip my head around. Whhaa?!?! Is this a lead on a competitive game that I can write about for the Ace of Geeks blog and get one more story out of the way in my quest to win back my soul? I dash over to him and hover until I there is a socially appropriate time to interject and ask awkwardly worded and poorly prepared questions. Case is completely unprepared. I can only imagine this would be like someone seeing Spider-man fighting crime and then turning into Peter Parker so that he can be a reporter for a moment.
Case is happy to answer questions for the leading competitive gaming reporter for the largest blog that starts with the letter “A” and ends with “ce of Geeks.” He tells me about the game and gives me the time and location of the event. I’ll show up there next week, after I get some Dropzone Commander squeezed in.
“No, I have an X-Wing tournament to run that day,” Shane Case says to somebody, and I whip my head around. Whhaa?!?! Is this a lead on a competitive game that I can write about for the Ace of Geeks blog and get one more story out of the way in my quest to win back my soul? I dash over to him and hover until I there is a socially appropriate time to interject and ask awkwardly worded and poorly prepared questions. Case is completely unprepared. I can only imagine this would be like someone seeing Spider-man fighting crime and then turning into Peter Parker so that he can be a reporter for a moment.
Case is happy to answer questions for the leading competitive gaming reporter for the largest blog that starts with the letter “A” and ends with “ce of Geeks.” He tells me about the game and gives me the time and location of the event. I’ll show up there next week, after I get some Dropzone Commander squeezed in.
Monday, August 18, 2014
Creating Sansa - A Cosplay Chronicle by Megan Marie Fox
| Sansa Stark - Reference Image |
With Sansa’s extensive four-season wardrobe to browse
through, I decided on a dress from season 3. There were several factors that
informed my choice, one of which was that I have never done any embroidery. I knew
teaching myself another skill was not in the cards for completing my project on
time. Another factor was the fabric. The motifs used on the show are distinct
and finding a good look-a-like will either cost you time, money, or both.
Spurred on by the annual 50% off remnant sale at Britex, I
started scouring for a purple upholstery fabric with a reverse towards the end
of April. I spent about two hours digging through the remnants to find
something that would fit the look. The total sale was $63. I came home with two
things I thought might work. First, I grabbed 4 ¾ yards purple upholstery fabric that had a
barely visible pattern. The second purchase was a flowery brown and gold print
that I mostly bought for its reverse. I bought 7 yards of it, came home and
realized it wasn’t what I wanted. It looked too “Lannister”, yucky! (The Lannisters are yucky but Sansa's ok?! - Ed)
Friday, July 25, 2014
Episode 111: Jurassic WHAT?
Episode 111!
Wednesday, July 23, 2014
Lose Two Sanity - Why Game Mechanics Aren't a Good Source of Public Discourse. by Melissa Devlin
Lets back up. Patrick Lindsey wrote an article about gaming and mental illness, taking issue with two common portrayals of madness: the bat-shit crazy psychopath who does his bad deeds because he’s off his rocker (fair enough), and oddly, the sanity meter in many horror games.
First off, the introduction was very sensitively written, props. Second, I admit that “well he’s a bad guy because he’s nuts” is a little old (British understatement). It also misses the fact that even madness has motivation. We crazy people have reasons for doing the things we do, they just might not be clear.
But I take issue with Lindsey’s first argument. That the mechanics of having a sanity meter even belongs in the discussion of the portrayal of mental illness. What do I mean? I’m Bipolar I. I’ve had delusions. I’ve had hallucinations. I’ve experienced some really frightening crap. And I really like the idea of a sanity meter.
Why? Because it owes literary allegiance to the Lovecraft idea that seeing too much slowly drains away your ability to cope with the world. And guess what? Sometimes that’s what madness is like. Sometimes the more you see, the harder it is to get by and get over it. Because anyone who says being mentally ill isn’t sometimes scary is lying. The sanity meter also just a device, like a mana pool. A way to quantify terror and the peculiar things it does to anyone’s brain.
I also like the way games toy with you when you run low or worse run out, which Lindsey also objects to. Because, frankly, that isn’t all that different from being either untreated, or what you experience when the meds don’t work. (Yep, that happens). When you are in the grips of an episode, the world just doesn’t work the way it should.
Lindsey makes the point that our view of reality is valid even if it is off. Valid isn’t the same thing as correct. Example? You think you're being followed around by demons. Feeling like you’ve been to hell and back? Valid. Have you actually? Well, no.
Now granted, what I have is pretty severe, and mental illness comes in many varieties. Maybe I’m lucky and I have the workings of some good stories to tell. (Says the optimist.) But to go back to valid, why not let the world see what it’s like to live with a broken perspective?. Because, and here’s where I really take issue with Lindsey, (this is not going to be popular):
There is something wrong with me.
I’ve learnt to cope. I get by. I’m doing better than ever. But I am at a disadvantage when it comes to being part of the normal world. I have to spend a great deal of my energy managing my symptoms, making sure I make sense to my loved ones. There is a difference between having every right to exist this way, which I do, and wishing it on anyone else, which I don't. Do you see the logical difference?
I agree that mental illness is a part of the spectrum of human experience, but that doesn’t mean it doesn’t suck. And I don’t really like the stigma that comes with it. Sure lets stop using madness in place of character development. It’s a bit boring anyway. But horror games that play with the idea that what you see can twist your mind? Lets keep that. Because just for the time that you are playing that game, you know what it’s like when the drugs don’t work.
Sleep well tonight.
Melissa Devlin is a science fiction and fantasy writer from Northern England. She now lives in Petaluma, California with her cat, Sybil.
Friday, June 13, 2014
Episode 105: Hoop and Stick
Episode 105!
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